The Epic Games Store is taking a small step toward further competing with more established PC game stores like Steam next week with a proper performance system (called, of course, “Epic Achievements”).
For starters, Epic Achievements will only be available on a few games, including Rocket League, Hades, The pillars of eternity, Kena, Zombie Army 4, and Alan Wake Remastered. Achievements will be divided into four levels: Bronze (which awards 5-45 XP), Silver (50-95 XP), Gold (100-200 XP) and Platinum (which is awarded by achieving 1000 XP in a game and prizes players with an additional 250 XP on their profiles).
Games updated to support Epic Achievements now show these achievements on the game’s side of the store in addition to the player’s libraries, where they will be able to track progress and see how far they have reached a particular challenge.
Right now, it actually does not accumulate experience points do anything other than giving players a sense of pride and achievement; Epic promises it will add “new social features and player rewards” centered on achievements later in the year.
Epic Games Store has technically offered performance for over a year as it began testing what the company called “an early version of the feature”, but the upcoming launch next week promises a more comprehensive game-spanning system so players can gain experience at a platform-wide level, similar to Xbox’s Gamerscore.
Older achievements already in play will continue to be “developer achievements” that exist solely at the developer’s discretion, although developers will have the option to convert existing developer achievements over Epic Achievements if they wish (which will also maintain the player’s progress).