Join gamers online at the GamesBeat Summit Next next 9-10. November. Learn more about what comes next.
The Humble Bundle has announced the result of its many years of charity work and says it has raised over $ 200 million in the 11 years since it first started offering gaming packages. Several of the charities that have benefited from the humble society of the last decade include those who fight hunger, benefit women in science, technology, technology and mathematics (STEM) and support LGBTQ + youth.
Humble has said this is the sum of all user contributions since the first bundle of games it offered in 2010. Other contributions include the Humble Choice subscription service and the Humble Store, both of which set aside part of their costs for Humble’s charitable causes. Humble has been working with over 50 different charities for the past 11 years.
Several of its main packages are those where 100% of the proceeds go to charity. In particular, Humble highlights the Humble Heal package, which raised money for the relief of COVID-19 and included games like Undertale, Baba Is You and Wargroove, as well as several books. This package raised $ 1.17 million for charities such as Direct Relief, Médecins Sans Frontières and International Medical Corps. It also mentions the Red Screen package, which contained an exclusive short story by Stephen King and raised money for the ACLU – it raised nearly $ 150,000 and sold to nearly 20,000 users.
The charities that have particularly benefited from Humble’s efforts, or at least those that offered testimony on the spot, include Girls Who Code, It Gets Better Project, Child’s Play, Action Against Hunger and Charity: Water. Humble does not say exactly how much each charity has received over the years, but it does mention that the original bundle was purchased by over 130,000 users.
Three good investment professionals open up what it takes to get your video game funded.
See On Demand
Humble previously revealed that it had raised $ 30 million for charity by 2020, with $ 2.2 million raised for various charities that helped fight wildfires in Australia, $ 8.1 million for charity for COVID-19 and $ 4.6 million to help racial injustice to charities such as the NAACP Legal Defense and Education Fund, Race Forward and the Bail Project.
GamesBeat’s creed when coverage of the gaming industry is “where passion meets business.” What does it mean? We want to tell you how the news matters to you — not just as a game maker, but also as a fan of games. Whether you read our articles, listen to our podcasts or watch our videos, GamesBeat helps you learn about the industry and enjoy engaging in it.
How will you do it? Membership includes access to:
- Newsletters, e.g. DeanBeat
- The wonderful, informative and funny speakers at our events
- Networking opportunities
- Special interviews for members only, chats and “open offices” events with GamesBeat staff
- Chat with community members, GamesBeat staff and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties